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I timata te Kura Kaihanga i te tau 2016 e Marc Williams i a ia e whakaako anaHangarau Mamatiat Alfriston College, Auckland, New Zealand. Neke atu i te 3000 nga tauira Y9 ki te Y13 i te Kareti o Alfriston kua whai wheako ki te ako kaupapa hoahoanga kua honoa ki nga aromatawai NZQA.

I mua i te tau 13 kua puta nga tohu paetahi o te Kura Kaihanga Kaihanga, kei te ako i tenei wa UoAAUT & Unitec.

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Ko Marc ko arkaiako kua rēhitatia who kua 30+ tau te wheakoce hei Ahe tohunga, he rangatira pakihi huanga ataata me te kaiako oHangarau Mamatiarorau. Ko ona tohu matauranga; Bachelor of Architecture & Bachelor of Architectural Studies Degrees, Master of Education Degree (Computational Thinking, Computer Science, Programming), Graduate Diploma Secondary Teaching (Digital), Graduate Diploma Creative Technologies and Diploma Animation Ahu-3 (me te wehewehe).

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I worked in a variety of architects offices for several years before starting to work for Andrew Patterson for 6 years on projects including the Knight Klisser (House of the Year 1991), Axis, D72 and the Summer Street house.

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I worked at Hulena Architects for 9 years. 

In 2004 I stopped working in architects offices to focus on digital architecture and education.

Box House is a digital architecture project from 2005.   

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In 2006, I created New Zealand Visual Effects, my digital media company.  

I designed my studio to produce high end digital media content for architects, tv commercials, artists, national and international media agencies. I employed an awesome staff of expert modellers, animators and visual effects artists create the digital content. The 70 photos in the slideshows below show the studio fit out process.

I designed two tables for the studio that were made and installed by Design Production. 8 metre long x 1 metre wide stainless steel table. 6 metre long x 2 metre wide steel table, the top is made from three 2 x 2 metre x 0.6mm thick steel plates that were industrial powder coated white. The photos below show the table installation process.

The videos below are examples of some of the client projects we created.

In 2008, we created Digitalwind, a computational fluid dynamics wind simulation technology based on meteorological atmospheric data to scientifically analyse the effects of wind around architecture.   

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In 2011, I became the specialist digital technology secondary school teacher at Alfriston College.

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I taught a wide variety of Computer Science subjects, design and architecture project based learning and the eLearning professional development of the teachers and staff. I was responsible for teaching more than 3000 Year's 9 to 13 students, including 500 Year 13 students over 10 years. 

These videos are NZQA assessment architecture projects by two of my 2021 Year 13 students.  

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I created digital.school.nz

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Minecraft at Alfriston College. Minecraft is a virtual reality game platform for authentic, collaborative and cognitive learning experiences.

 

In 2012, I started the use of Minecraft for learning in the schools digital curriculum I developed. In 2013, a group of my Year 9+10 students recreated the school in Minecraft, we put a video of it on YouTube. Auckland Museum saw our video and invited us to collaborate. 

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I created minecraft.school.nz

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In 2014, Auckland War Memorial Museum commissioned Alfriston College students to recreate the landscape of 1915 Gallipoli in Minecraft for the 100 year anniversary of World War One ANZAC 2015 exhibition.

 

35 of my students spent a year building an authentic version of the Gallipoli peninsula in Turkey where the military campaign happened. This Gallipoli Minecraft world was shared with every school in New Zealand for students to learn about Gallipoli and is still available for worldwide download. 

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I was responsible for developing the Alfriston College Computer Science curriculum. Students learnt Java, Python and other programming languages to develop projects for NZQA L1 to L3 Computer Science assessments.

 

Between 2011 and 2016 we ran our own school Minecraft server and developed a world for students to learn to the principles of Computer Science by coding in a fun game based environment. Students used Lua (the programming language Minecraft is based on) to program Minecraft Turtles to do tasks using Loops, While Loops, If Statements, Variables, Functions and Array commands. These videos show examples of student programmed turtles navigating the world maze, digging, building and breaking blocks activities using the six coding commands.

 

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Microsoft bought Minecraft in 2016 and made some changes to the game. We stopped using our server and modified our Computer Science curriculum to suit the new changes which included the introduction of programmable robot Agents using Microsoft MakeCode and Code Connection based on JavaScript.

 

We created a NZQA  AS91883 Computer Programming assessment which the Year 11 students code within Minecraft, these two videos show examples of the students assessment projects. 

 

minecraft.school.nz/coding2021

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I created Architect School to mentor students who want to be architects.

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